Model Formats

Revision as of 15:41, 22 October 2005 by Dlh (talk | contribs) (updated about scaling issue)

Until someone comes in and fleshes this out, here's what I've collected off the forums about models.

n54 Ii'd like to edit/make new bike models for armagetron, and i'd like to use blender3d to do it as blender is GNU GPL, have anybody tried this? (i know blender's interface is extremely non-intuitive - they say that the new version is better in this regard, haven't got the chance to test this myself)


This is from the moviepack readme file.

 The 3D models were made with Kinetix 3DSMax3.1
 The .ase modelization file is an ASCII exportation from 3DSMax.

I have maya, but I dont have an ASCII exporter. Im gonna try to find one. Hope this helps.

Okay, if you have maya, you can export into the .ase format with this Im gonna test it out now.

UPDATE: The ActorX plugin only works on windows it seems Sad. I run maya on my mac. I also found some ways to export from blender to .ase. It says it doesnt work with the newest versions of blender, though. linky


N54, I just decided to check out blender and they DO have an import/export script for 3ds files that seems to work. I will play around a lil more, but i think im gonna forget about 3dsmax6 and try blender for a while.

Sorry N54, Its a python script for blender2.35 for ase export(?) and theres one for 3ds import/export (?) I need to look again when i get home.

Here is a tool to convert ASE to a from other formats. It works well, although I remember it having some scaling issues when I used the model in Armagtron. --nemostultae