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From Armagetron
  • | CYCLE_PACKETLOSS_TOLERANCE || Cycle death is prevented as long as the player's failure to turn can be explained by th ...no enemy influence can be found for the last this many seconds, a player's death counts as a suicide. || 10000
    74 KB (11,340 words) - 22:20, 22 August 2021
  • ...ere it actually matters. The only other acceptable alternative is a death zone that kills everyone after some set amount of time. So take the winzone, an
    13 KB (2,355 words) - 11:53, 27 August 2021
  • To add a death zone to your server, you can add this line: :Points you gain for every stupid death (race into the rim/your own wall). It is added, so negative numbers are ap
    20 KB (3,463 words) - 19:34, 23 August 2021
  • | COLLAPSE_ZONE || collapse a zone || | CYCLE_PACKETLOSS_TOLERANCE || Cycle death is prevented as long as the player's failure to turn can be explained by th
    90 KB (13,774 words) - 22:20, 22 August 2021
  • | CYCLE_PACKETLOSS_TOLERANCE || Cycle death is prevented as long as the player's failure to turn can be explained by th ...no enemy influence can be found for the last this many seconds, a player's death counts as a suicide. || 10000
    91 KB (14,042 words) - 22:20, 22 August 2021
  • ...an server, and I am an American I felt slides nearly once going around the zone (and I go around fast) which would kill me everytime if I did not expect it ...some noob is joining and we only can kick them by vote. I would prefer no death- or winzone, but maybe like on CT's server, to increase the Speed/accel, de
    37 KB (6,659 words) - 10:28, 10 October 2021

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