Difference between revisions of "Fork"
From Armagetron
(→Fork) |
|||
Line 1: | Line 1: | ||
{{:Fork:Blurb}} | {{:Fork:Blurb}} | ||
− | + | = Fork = | |
Fork is a one-on-one elimination tournament held in small circular arenas with Fasttrack physics. Fasttrack means high speed, low turn delay, extremely high acceleration on enemy lines, and very high rubber. This results in game play that is very different from a typical "high rubber" match. It tests the ability to manage speed in very small areas. Double, and often triple, binding is essential to competing in this environment. | Fork is a one-on-one elimination tournament held in small circular arenas with Fasttrack physics. Fasttrack means high speed, low turn delay, extremely high acceleration on enemy lines, and very high rubber. This results in game play that is very different from a typical "high rubber" match. It tests the ability to manage speed in very small areas. Double, and often triple, binding is essential to competing in this environment. |
Revision as of 15:44, 24 June 2014
Fork Info | Fork | Rules | Results |
The Fifth Fork will be played on Saturday, August 22nd, 2015 and Sunday, August 23rd, 2015. |
Fork
Fork is a one-on-one elimination tournament held in small circular arenas with Fasttrack physics. Fasttrack means high speed, low turn delay, extremely high acceleration on enemy lines, and very high rubber. This results in game play that is very different from a typical "high rubber" match. It tests the ability to manage speed in very small areas. Double, and often triple, binding is essential to competing in this environment.