Difference between revisions of "Cockpits List"

From Armagetron
m (→‎Classic: aww, it uses needle gauges, not bar gauges)
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:[[User:Vanhayes|Vanhayes]]
 
:[[User:Vanhayes|Vanhayes]]
 
;Description
 
;Description
:TODO-Vanhayes: Add your description
+
:I Made all the meters Vertical Bar guages, took out all of the information that was showed in the top right corner except time and FPS, though you can toggle them off.Put the enemies/friends alive meter from incam. You can also toggle off the map If it is in the way and you can toggle on the impact meters, Front left and right.The toggles are cockpit keys: 1(map),2(impact meters), and 5(FPS/Time)
 
;Console Command
 
;Console Command
 
:<code>COCKPIT_FILE Vanhayes/cockpit/vanoriginal-0.0.1.aacockpit.xml</code>
 
:<code>COCKPIT_FILE Vanhayes/cockpit/vanoriginal-0.0.1.aacockpit.xml</code>

Revision as of 23:08, 20 June 2006

This is a list of a few cockpit files that are available. You can only use them if you have downloaded a version of Armagetronad later than 0.3.0_alpha4872 and if you know how to use the Console. Be aware that your use of upper/lowercase for the console command matters.

Classic

Classic cockpit
Author
Wrtlprnft
Description
This cockpit file tries to emulate the cockpit of 0.2.8 as much as possible. It doesn't include a HUD minimap and uses the traditional needle gauges. Boooooring.
Console Command
COCKPIT_FILE wrtlprnft/classic-0.0.1.aacockpit.xml

Playground

Playground
Author
Lucifer
Description
TODO-Lucifer: Add your description
Console Command
COCKPIT_FILE Lucifer/sick/Playground-0.0.1.aacockpit.xml

Standard Cockpit

Standard cockpit in smartcam mode
Standard cockpit in incam mode
Author
Wrtlprnft and Lucifer
Description
This is the default cockpit in 0.3.0. It has the new HUD map and bar gauges, but displays about the same data as 0.2.8.
Try switching to incam mode for a camera tailored to incam playing.
Console Command
COCKPIT_FILE Anonymous/standard-0.0.1.aacockpit.xml

Vanoriginal

Vanoriginal
Author
Vanhayes
Description
I Made all the meters Vertical Bar guages, took out all of the information that was showed in the top right corner except time and FPS, though you can toggle them off.Put the enemies/friends alive meter from incam. You can also toggle off the map If it is in the way and you can toggle on the impact meters, Front left and right.The toggles are cockpit keys: 1(map),2(impact meters), and 5(FPS/Time)
Console Command
COCKPIT_FILE Vanhayes/cockpit/vanoriginal-0.0.1.aacockpit.xml

Wrtl's Cockpit

Wrtl's cockpit with everything at initial state
Wrtl's cockpit with the HUD map switched off
Wrtl's cockpit with dimmed 3D rendering
Author
Wrtlprnft
Description
This is my approach on creating the ultimate cockpit.
The huge rubber gauge on the left helps you know instantly how risky you can play and the player information on the top right helps you determine if your help defending is needed.
On the bottom right is a special gauge that shows the approximate time to the next impact with a wall, useful if you want to know if you outgrinded someone. You can switch of the big map by pressing the first cockpit key (bind it in global keyboard config) and dim the 3D rendering by pressing the second key—useful for chico maps.
Console Command
COCKPIT_FILE wrtlprnft/testfile-0.0.1.aacockpit.xml