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From Armagetron

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Date Name Thumbnail Size User Description Versions
06:22, 7 October 2014 Bracketstutorial03.jpg (file) 11 KB Titanoboa   1
06:26, 7 October 2014 Bracketstutorial04.jpg (file) 17 KB Titanoboa   1
09:41, 26 July 2015 Bs title.png (file) 222 KB Babos Bs Title Picture 1
06:37, 22 August 2010 C&P2brackets.PNG (file) 11 KB Word   2
17:35, 22 August 2010 C&P2brackets2.PNG (file) 17 KB Titanoboa   1
13:19, 6 July 2006 CAT.gif (file) 2 KB Xevic Catalonia Flag 1
18:37, 8 August 2021 Cadi-assorted-mazes.JPG (file) 740 KB Cadillac A number of common mazes 1
11:42, 2 August 2022 CadiCockpitOff.png (file) 614 KB Cadillac Cadillac's Cockpit with all toggles off 1
17:37, 28 July 2022 CadiCockpitOn.png (file) 642 KB Cadillac Cadillac's Cockpit with all toggles on 1
13:23, 28 July 2022 Cadillac Cockpit Preview.png (file) 642 KB Cadillac Sample image of Cadillac's Cockpit 1
00:17, 6 July 2006 Canada.jpg (file) 1 KB Vanhayes   1
10:56, 25 October 2008 Cheers1.png (file) 25 KB Vixuq Cheers Userbar 1
16:10, 20 June 2006 Classic-0.0.1.aacockpit.xml (Screenshot).png (file) 400 KB Wrtlprnft   1
01:56, 30 January 2006 Classic 0 1.zip (file) 935 KB Lucifer   1
06:33, 3 February 2006 Classic 0 2.zip (file) 896 KB Lucifer   2
05:33, 9 January 2015 Classic plus.png (file) 567 KB Dukevin scrn shot of a cockpit called classic plus 1
22:35, 12 January 2015 Classic plus Fort.png (file) 480 KB Dukevin more 1
06:22, 23 October 2005 Closeup.jpg (file) 54 KB Raoul Duke   1
06:23, 23 October 2005 Closeup2.jpg (file) 44 KB Raoul Duke   1
23:45, 16 January 2013 CockpitAnchor169.png (file) 9 KB Epsy What the cockpit anchoring looks like on a 16:9 output. 1
23:43, 16 January 2013 CockpitAnchor43.png (file) 9 KB Epsy What the cockpit anchoring looks like on a 4:3 output. 1
13:49, 17 January 2013 CockpitPosition.png (file) 8 KB Epsy With an anchor at -1,-1 on the output described by the blue rectangle, this shows(in red) the specification of <Position>'s coordinate space. 1
13:56, 17 January 2013 CockpitPosition169.png (file) 8 KB Epsy The scale is the same on a 16:9 aspect ratio. 1
19:28, 30 April 2006 Cockpit Coordinate System.png (file) 5 KB Wrtlprnft Added transparency 2
22:59, 27 December 2009 Coinop.png (file) 21 KB Sinewav   1
21:39, 13 April 2014 Colli.png (file) 18 KB Ritsuka   1
03:01, 23 October 2005 Console1.jpg (file) 65 KB Raoul Duke   1
03:02, 23 October 2005 Console2.jpg (file) 63 KB Raoul Duke   1
03:02, 23 October 2005 Console3.jpg (file) 66 KB Raoul Duke   1
03:03, 23 October 2005 Console4.jpg (file) 70 KB Raoul Duke   1
18:06, 21 April 2013 Countdown.gif (file) 399 KB Jericho   1
05:09, 29 March 2010 Cp01brax.png (file) 29 KB Word   8
00:08, 28 October 2005 Cross maze inside.png (file) 4 KB Dlh A player inside a cross maze 1
21:56, 13 April 2014 Csn1.png (file) 4 KB Ritsuka   1
22:06, 13 April 2014 Csn2.png (file) 7 KB Ritsuka   1
22:12, 13 April 2014 Csn3.png (file) 7 KB Ritsuka   1
22:27, 13 April 2014 Csn4.png (file) 6 KB Ritsuka   1
18:55, 12 May 2012 Ctfman-2v2a.png (file) 23 KB Sinewav This 2v2 is a virtual stalemate. The best action is to put pressure on the flag-holder and try to force a respawn. The base-camp should shrink slightly faster than the defense. Having a full team (4v2) will allow you a better chance to get your flag back 1
16:12, 12 May 2012 Ctfman-2v3a.png (file) 18 KB Sinewav The best move on 2v3 is to try and knock the flag loose. This maximizes the manpower and is likely to save points while possibly disrupting their set-up (if they try to hole). 1
16:15, 12 May 2012 Ctfman-2v4a.png (file) 36 KB Sinewav This image shows bad form. When down in a 2v4 situation, the flag must be defended at all costs. Trying to regain the base is too risky and any good team will scoop the flag from you immediately. Even camping their base offers no leverage against a pro te 1
16:19, 12 May 2012 Ctfman-3v4a.png (file) 62 KB Sinewav If one attacker dies, the remaining one should attack lightly and keep their speed high because they may need to retreat quickly if it becomes 2v4. It's even a good idea to try and "contain" the complete enemy defense as long as possible while your teamma 1
16:20, 12 May 2012 Ctfman-3v4b.png (file) 26 KB Sinewav If your defense is the first to die and create a 3v4 imbalance, the attackers should both return immediately and restore the balance with a sacrifice. The loss of 4 total points is damaging, but probably not as much as losing a second player without havin 1
16:22, 12 May 2012 Ctfman-4v1a.png (file) 72 KB Sinewav 1. Pick a side to hole and stay there, preferably a place where the distance between the flag and the defender is small. Or, fake a couple of holes to get the defender to shrink. 2. Keep your speed high. You know where the hole is going to be and it will 1
16:25, 12 May 2012 Ctfman-4v2a.png (file) 22 KB Sinewav With a perfectly camped base and a free defender, there is no reason to not to NPH. The attacker will be respawned and back on the far side of the grid in seconds. With no loss of points on your side, the value of such a move should be clear. 1
16:26, 12 May 2012 Ctfman-flag-pass1.png (file) 10 KB Sinewav   1
16:28, 12 May 2012 Ctfman-flag-pass2.png (file) 12 KB Sinewav Bisecting the flag makes it easier to flag run. Your opponent isn't likely to get around you or the flag, thus giving massive control over their space and making for easy pick-ups. 1
16:32, 12 May 2012 Ctfman-ghosting1.png (file) 23 KB Sinewav In this setup, pos-4 (inner def) dies at start, then uses cycle invulnerability to enter outer defense after being respawned. 1
16:33, 12 May 2012 Ctfman-holing1.png (file) 10 KB Sinewav   1
16:33, 12 May 2012 Ctfman-holing2.png (file) 35 KB Sinewav   1
14:10, 10 August 2012 Ctfman-nph-basecamp.gif (file) 20 KB Sinewav Stay even with the base-camper, then get your flag home easier and with fewer points sacrificed. 1
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