Difference between revisions of "Cockpits List"
From Armagetron
Line 114: | Line 114: | ||
== NIVEK's Cockpit == | == NIVEK's Cockpit == | ||
− | [[Image: | + | [[Image:Nivek cockpit 1.1.0.png|thumb| |
NIVEK's Cockpit]] | NIVEK's Cockpit]] | ||
;Author | ;Author | ||
Line 120: | Line 120: | ||
;Description | ;Description | ||
:A mix of Vanhayes' vanoriginal and dukevin's classic plus after I mixed and matched my favorite parts and made several tweaks. | :A mix of Vanhayes' vanoriginal and dukevin's classic plus after I mixed and matched my favorite parts and made several tweaks. | ||
− | :Layout and most bars from van, map and enemy rubber display from classic-plus. | + | :Layout and most bars from van, map and enemy rubber display from classic-plus. |
+ | :I redesigned the proximity gauge now located next to rubber, front only (I use it to tell if I'm going to grind under a wall or hit it when the gap is too small to see). | ||
+ | :The map now has three modes/zoom (small area facing cycle direction, medium area facing cycle direction, full map facing spawn direction). | ||
+ | :Added a "Last alive" indicator in :the form of a red bar that appears above your map if all your teammates are dead (code written by Cadillac). | ||
;Toggle keys | ;Toggle keys | ||
:1: Cycle map views | :1: Cycle map views | ||
Line 126: | Line 129: | ||
:3: Enemy rubber | :3: Enemy rubber | ||
:4: Map on/off | :4: Map on/off | ||
− | :5: | + | :5: Last alive indicator |
;Console Command | ;Console Command | ||
− | :<code>COCKPIT_FILE NIVEK/Cockpits/Niveks_vanplus-1.0.aacockpit.xml</code> | + | :<code>COCKPIT_FILE NIVEK/Cockpits/Niveks_vanplus-1.1.0.aacockpit.xml</code> |
;Resource Repository Links | ;Resource Repository Links | ||
:[http://resource.armagetronad.net/display/NIVEK/Cockpits/Niveks_vanplus-1.0.aacockpit.xml Resource Browser] | :[http://resource.armagetronad.net/display/NIVEK/Cockpits/Niveks_vanplus-1.0.aacockpit.xml Resource Browser] |
Revision as of 11:30, 26 April 2024
Cockpit files can be used to customize the game's HUD in the current development builds and in the upcoming version 0.4.0.
This is a list of a few cockpit files that are available. You can only use them if you have downloaded a version of Armagetronad later than 0.3.0_alpha4872 and if you know how to use the Console. Be aware that your use of upper/lowercase for the console command matters. To make your own cockpits see the Cockpit Tutorial.
Abyss
- Author
- Spidey
- Description
- TODO-Spidey: add this.
- Console Command
COCKPIT_FILE spidey/abyss-0.0.1.aacockpit.xml
- Resource Repository Link
- Version 0.0.1
Argon
- Author
- sine.wav
- Description
- Technically part of a movie pack, this cockpit features compactly arranged and stylized HUD elements - see the screenshot on the forum post.
- Forums Link
- Forum post
Cadillac's Cockpit
- Author
- Cadillac
- Description
- A clean design intended to display information such that it is clearly understandable using peripheral vision. Complete with front and side impact meters, enemy brake and rubber meters, and minimap. Most features are toggleable, allowing for a fully minimalistic alternative.
- Toggle Keys
- Toggle key 1 = minimap on/off
- Toggle key 2 = impact meters on/off
- Toggle key 3 = enemy rubber+brake meters on/off
- Toggle key 4 = team balance and scores on/off
- Toggle key 5 = time, fps, seconds, top speed on/off
- Console Command
COCKPIT_FILE Cadillac/cockpits/full-0.1.aacockpit.xml
- Resource Repository Link
- Version 0.1
Classic
- Author
- Wrtlprnft
- Description
- This cockpit file tries to emulate the cockpit of 0.2.8 as much as possible. It doesn't include a HUD minimap and uses the traditional needle gauges. Boooooring.
- Console Command
COCKPIT_FILE wrtlprnft/classic-0.0.1.aacockpit.xml
- Resource Repository Link
- Version 0.0.1
Classic Plus
- Author
- dukevin
- Description
Classic cockpit plus a bit more. Health gauges (rubber meters) are shown above cycles, the minimap is a bit smaller, transparent, and squeezed in the corner to save space, the analog clock is gone, and another meter is shown comparing your speed to the fastest speed. The brakes meter changes color based on % left.
- Console Command
COCKPIT_FILE rxfreaks/cockpits/classicplus-0.0.1.aacockpit.xml
- Resource Repository Link
- Classic Plus
Essential
- Author
- rain
- Description
- Simple, lightweight, or just essential.
- New version (0.0.5) is finally ready, some layout modifications and some features added. It is working good with aa v0.3_alpha_z1333. Enjoy.
- Toggle Keys
- 1: hide/view brake and speed labels
- 2: view/hide debug tools (see screenshots...)
- Console Command
COCKPIT_FILE Rain/essential-0.0.1.aacockpit.xml
COCKPIT_FILE Rain/essential-0.0.5.aacockpit.xml
- Resource Repository Link
- Version 0.0.1
- Version 0.0.5
Essential Remix
- Author
- Flex
- Description
- A "remix" to rains Essential Cockpit (New homepage at http://flex.armagetron.co.uk/essentialremix/).
- Toggle Keys (0.3.7)
- Toggle key 1: Toggle between the top right labels. Time & FPS / Fastest player & Max rubber.
- Toggle key 2: Show/Hide Minimap.
- Console Command
COCKPIT_FILE flex/cockpits/essentialremix-0.3.7.aacockpit.xml(http://flex.armagetron.co.uk/resource/flex/cockpits/essentialremix-0.3.7.aacockpit.xml)
- Resource Repository Link
- Version 0.3.6
- Version 0.3.7 (Fixed the minimap not working on latest 0.3.x clients.)
NIVEK's Cockpit
- Author
- NIVEK
- Description
- A mix of Vanhayes' vanoriginal and dukevin's classic plus after I mixed and matched my favorite parts and made several tweaks.
- Layout and most bars from van, map and enemy rubber display from classic-plus.
- I redesigned the proximity gauge now located next to rubber, front only (I use it to tell if I'm going to grind under a wall or hit it when the gap is too small to see).
- The map now has three modes/zoom (small area facing cycle direction, medium area facing cycle direction, full map facing spawn direction).
- Added a "Last alive" indicator in :the form of a red bar that appears above your map if all your teammates are dead (code written by Cadillac).
- Toggle keys
- 1: Cycle map views
- 2: Proximity gauge
- 3: Enemy rubber
- 4: Map on/off
- 5: Last alive indicator
- Console Command
COCKPIT_FILE NIVEK/Cockpits/Niveks_vanplus-1.1.0.aacockpit.xml
- Resource Repository Links
- Resource Browser
Pink
- Author
- Spidey
- Description
- TODO-Spidey: add this.
- Console Command
COCKPIT_FILE spidey/pink-0.0.1.aacockpit.xml
- Resource Repository Link
- Version 0.0.1
Playroom
- Author
- Lucifer
- Description
- This cockpit is designed for fortress play. All gauges are placed near where your eyes are normally focused so you never have to look far. Play with it enough and you find you always know your speed, amount of brake, and stuff. Enemies alive gauge is color-coded to show at a glance whether or not you're outnumbered. Look at the gauge itself to see how badly you're outnumbered, and look at the map to see where everybody is.
- Console Command
COCKPIT_FILE Lucifer/sick/Playroom-0.0.1.aacockpit.xml
Sixteen's Cockpit
- Author
- 16
- Description
- A simple cockpit designed for fort, use toggle key 1 to rotate maps, toggle key 2 to hide/show rubber bars.
- Version 0.06 swapped the rubber and brake bars, this way the rubber bar is located more in the centre of the screen. This way you have rubber - speed - brake.
- Version 0.07 swapped the rubber and speed bars. This way you have brake - rubber - speed.
- You can pick the version you like.
- Console Command
COCKPIT_FILE sixteen/cockpits/sixteen-0.0.6.aacockpit.xml(http://www.trontimes.com/repository/files/sixteen/cockpits/sixteen-0.0.6.aacockpit.xml)
- Resource Repository Link
- version 0.0.2
- version 0.0.6
- version 0.0.7
Skypit
- Author
- LukeSky
- Description
- Toggle Key 1 -> Map
- Toggle Key 2 -> Time/FPS
- Console Command
COCKPIT_FILE lukesky/skypit-0.0.1.aacockpit.xml
- Resource Repository Link
- Version 0.0.1
Standard Cockpit
- Author
- Wrtlprnft and Lucifer
- Description
- This is the default cockpit in 0.3.0. It has the new HUD map and bar gauges, but displays about the same data as 0.2.8.
- Try switching to incam mode for a camera tailored to incam playing.
- Console Command
COCKPIT_FILE Anonymous/standard-0.0.1.aacockpit.xml
Vanoriginal
- Author
- Vanhayes
- Description
- I Made all the meters Vertical Bar guages, took out all of the information that was showed in the top right corner except time and FPS, though you can toggle them off.Put the enemies/friends alive meter from incam. You can also toggle off the map If it is in the way and you can toggle on the impact meters, Front left and right.The toggles are cockpit keys: 1(map),2(impact meters), and 5(FPS/Time)
- Console Command
COCKPIT_FILE Vanhayes/cockpit/vanoriginal-0.0.1.aacockpit.xml
- Resource Repository Link
- Version 0.0.1
- Updated/fixed version (the original does not display the minimap transparent anymore!)
COCKPIT_FILE vov/cockpit/vanoriginal_mapfix-0.0.2.aacockpit.xml
vov's Cockpit
- Author
- Ninja Potato
- Description
- My current cockpit (no textures version because of upload difficulties with them).
- The functions are as described in the file (except I forgot cockpit key 5 which toggles the side bars, whoops).
- Should be well enough documented to figure out your own edits and snippets. If you need help, feel free to ask me!
- Console Command
COCKPIT_FILE vov/cockpit/new_notextures-0.6.aacockpit.xml
- Resource Repository Links
- Resource Browser
Wrtl's Cockpit
- Author
- Wrtlprnft
- Description
- This is my approach on creating the ultimate cockpit.
- The huge rubber gauge on the left helps you know instantly how risky you can play and the player information on the top right helps you determine if your help defending is needed.
- On the bottom right is a special gauge that shows the approximate time to the next impact with a wall, useful if you want to know if you outgrinded someone. You can switch of the big map by pressing the first cockpit key (bind it in global keyboard config) and dim the 3D rendering by pressing the second key—useful for chico maps.
- Console Command
COCKPIT_FILE wrtlprnft/testfile-0.0.1.aacockpit.xml
- Resource Repository Links
- Version 0.0.1
- Version 0.0.3—doesn't work with 0.3.0, will work with 0.3.1
Xevi's Cockpit
- Author
- Xevi
- Description
- Some evolutions of the real hud ;) there are also versions 0.0.1 and 0.0.2, but they are just a step to 0.0.3, then there is a couple of evolutions, in 0.0.4 I added wrtl's impact time widget. Version 0.0.5 adds warning bars, there is one for front impact, another for left and one for right. The new 0.0.6 is a improvement of last one with better look bars and better parameters. News on 7: bars tunning, front impact moved bottom to allow better notice, avoid chat and transparency problems there, new big map switch with toggle 3, now it won't desappear, it will appear the full screen version.
Enjoy them.
- Console Command
COCKPIT_FILE xevi/xevi-0.0.7.aacockpit.xml
- Resource Repository Links
- Version 0.0.3
- Version 0.0.4
- Version 0.0.5
- Version 0.0.6
- Version 0.0.7
- Version 0.0.8 -> last version on 0.3.0
- Version 0.0.9 -> minimap 0.3.1 ready.